How the PokéMon Series Should Evolve

When PokéMon Red and Blue came out, I was as happy as a young boy could be. Catching monsters and using them in turn-based battles was an exciting concept. I can think of few games that I have obsessed over as much as the original PokéMon generation in its day.
That being said, I can’t help but feel like each new generation is limiting itself in a lot of very arbitrary ways. While some things never change in order to preserve connectivity with older titles, other aspects remain stagnant for no apparent reason.
That isn’t to say new generations aren’t bringing anything new to the table. As the series has progressed we’ve seen new areas, new PokéMon, new elements, double battles, and more. But I’d like to take a moment and re-examine the series and see where its great concept could go if it wasn’t held back by its old traditions.
More Than Four Attacks Per PokéMon
I know it sounds crazy, but hear me out. What if you didn’t have to constantly forget old moves to learn new ones? One might argue that only having four attacks are what help set apart other players using the same PokéMon. That is why I suggest that no move be forgotten, but only four moves can be active at once. That way, you never have to regret forgetting an earlier move while at the same time retaining the customization of your current usable set.
If left unchecked, people could easily cheat the Power Points (PP) limits by switching which attacks were in their set once they ran low. This, however, can easily be solved by only letting you switch which attacks are in your set while in a PokéCenter; a place where PP would be refilled anyway.
Hidden Machines (HMs) Need to Change
As it stands now, HMs like Cut and Rock Smash are required to progress along the map. The problem is that you need to permanently take up one of your PokéMon’s attack slots to learn these abilities. If you want to be able to progress through any type of terrain that comes up in your travels, you’ll end up needing a lot of HMs applied to your team.
Instead, all the field versions of those abilities should be dormant in the PokéMon that can learn them, then unlocked when the appropriate badge is acquired. The battle versions could be added to your ability list (mentioned in the previous section) at this time as well.
Have the Option of Switching Current PokéMon With Newly Caught PokéMon
There’s a certain type of Poké Ball called a Heal Ball for healing newly caught PokéMon. This item is generally useless to me because I always head out with a full party of six PokéMon. By the time I’d retrieve the new PokéMon, he would already be at full health anyway. Instead of transferring newly caught PokéMon to your PC when your party is already full, you should be given the option of transferring one of your current PokéMon instead and taking the new one with you.
Update the User Interface (UI)
Many of the menus found in modern PokéMon games feel virtually unchanged from the original. If you want to switch PokéMon with ones stored in your PC, they give you a separate menu for Withdraw and Deposit. Move, which can accomplish both actions, is buried below. It’s a convoluted system that could use some streamlining.
When you are in battle, you should be able to hit a button to see all the details of an attack. Technically, you can check the details of an attack, but you currently have to go into the PokéMon switching menu, click on a PokéMon, click Summary, then turn over one page, then highlight the desired attack. This is utterly ridiculous and it’s hard to argue that it is anything but a bad design choice.
When walking around, if one of your PokéMon has a status ailment, this will take the place of what level they are despite that there is room for it to appear elsewhere. It’s little things like this that add up to frustration and could be fixed very easily.
Serious Graphical Overhaul
With the successor to the Nintendo DS on the way, we can be sure that portable gaming will have even more graphical potential in the near future. Rather than having still frames of PokéMon slide around as disconnected attack animations play over the top of them, we should be able to see PokéMon actually performing these attacks. This would most likely use 3D models similar to the style of PokéMon Battle Revolution.
"I'm not expecting the graphics of a home console, but stop making them still frames."
Create Your Own Character
Going along with improved graphics, you should be able to use a character creation tool at the start of the game to change your appearance instead of just choosing “Boy” or “Girl”. Besides personalizing the experience in single-player, this would also make playing with people online a lot more interesting. Perhaps you could even unlock additional clothes for you character to wear by accomplishing different things in the game.
Final Thoughts…
The whole concept of the PokéMon series is both incredibly fun and addicting. Even without many changes to the core gameplay, it has managed to remain a very enjoyable experience. Just think, though, about how much untapped potential it really has.
So what are your thoughts? Do you agree or disagree with any of the points above? What would YOU change?
Tags: 3DS, DS, Editorials, GameFreak, Nintendo, PokeMon
This entry was posted on Monday, March 29th, 2010 at 5:00 am and is filed under Articles. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
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March 29th, 2010 at 10:22 am
Jonah "spambot" Gregory says:I completely agree. I’m loving Heart Gold, but everything you talked about here would make it way better.
March 29th, 2010 at 12:40 pm
Klee Baker says:If they added cheevos for unlocking clothes for your characters, accessories for your Pokemon to wear at all times, and more seals for ball capsules would be cool.
Along with a graphical overhaul they should update all the noises so they actually talk like they do in the anime or least not 8-bit sounds anymore.
I would prefer if they made a whole new set of about 150 Pokemon that were self-contained in these overhauled games. In order to emphasize that the series has moved on.
Maybe a more unique story, then just catching them all and earning badges would be a nice change.
In order to do these suggestions Game Freak will have to abandon the old games (which I think you or Jonah already mentioned before).
I hope Griffin has time to check out this post. I would like to hear more on what he thinks.
P.S. The Protomen in concert was AWESOME!
March 30th, 2010 at 9:08 am
Jesse "Main Finger" Gregory says:@Klee “I think you should print it out, tie it to a rock, and throw it through Game Freak HQ’s front windows.” -Griffin (via Twitter DM)
I agree with your set of a whole new 150, Klee. If we’re gonna sever backwards compatibility by changing some fundamentals, we might as well have all new PokeMon while we’re at it.
March 30th, 2010 at 1:04 pm
Jonah "spambot" Gregory says:I just noticed because of our banner, but the Cave Story dude is totally Ash Ketchum. He’s got to “Catch ‘em all”… get it?
March 30th, 2010 at 4:13 pm
Alex R says:Great post, I agree with pretty much every change you suggest. Pokemon has some weird, user-unfriendly quirks that are holdovers from the original games that could use some serious streamlining. It’s odd how they’ve made some good changes (like not being unable to catch a pokemon because your box is full!) but left some things the way they are. The HM thing is the most annoying, to me. The most useful ones, Surf and Fly, are actually decent in battle, but the others are just shit. And there are just TOO MANY of them at this point! Blah.
Anyway, these are some great suggestions. The still-frame battle animations was something I didn’t even realize that is definitely out of date.
April 1st, 2010 at 1:51 pm
Michelle says:Totally agree with this, genuinely can’t fault any of it. You know if some of these changes were made - particularly the graphical overhaul one (and that has everything to do with improving the gameplay of the game rather than just the look and feel) then I’d probably consider buying another Pokemon game, they’re just far to samey for my taste at the moment.
It’s a great series, and it’s always a satisfying play when I do return to it, but clearly they do need to revamp it a bit more.
Genuinely amazed a Pokemon MMO hasn’t been made yet, not that I like MMOs or anything.
April 1st, 2010 at 2:22 pm
Dave "shaolinjesus" Corvin says:I feel like the Big N is leaving a pile of money on the table by not making a true Pokemon game for the consoles. A full on real Pokemon game for the Wii would sell at 15 million copies easy.
I also think a Pokemon MMO is a no brainer. Just imagine how addictive that would be. Even with SNES style graphics people would pour years of their lives into it. Make it free to play with premium DLC and watch the money roll in.
April 1st, 2010 at 2:39 pm
Jesse "Main Finger" Gregory says:As cool as it would be to have a shiny impressive console PokeMon game, I think the series lends itself much better to portable systems. The ability to play anywhere is especially important for the little kids as the parents can take them along on their errands while the kids are having a blast playing PokeMon. Also, the whole battling and trading aspects work so good with portables, especially at cons and what not.