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Barrel Roll! Episode 20 - “Golfin’ for Brains”

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"A Dramatic Recreation of Golfin' for Brains"

"A Dramatic Recreation of Golfin' for Brains"

On a very special twentieth episode of Barrel Roll, A Video Game Podcast, we are joined by special guest Dalibor “Dali” Dimovski, co-founder of Sidequesting.com to talk about video games and video game related topics.

First and foremost is what we’ve been playing, which ranges from Sega’s new Wii title “Let’s Tap” and “Fire Emblem: Path of Radiance”, to a comparison of the Wii and 360 versions of “Tiger Woods 10″. Which version wins out? The one that is most fun! Also Rhythm Heaven and Mega Man Star Force 3 demos have been played by Jesse.

We are proud to have the new Kirby Krackle single “Ring Capacity” to play for you in the break. For details on how to get your copy of this awesome new song about Green Lantern by the World’s First Comic Book Rock Band, go to their site.

The news is dominated by crazy talk. Nintendo’s Demo Play, Final Fantasy Tactics coming to the PSN, the possibility of a “Day of the Tentacle” sequel and much more.

In everybody’s favorite segment, “Let’s Talk About Stuff”, we have a rousing discussion of Prototype VS InFamous VS Red Faction: Guerrilla. Lucas has played all three and gives us the low down on all three of these groovy hip new open world games.

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5 Responses to “Barrel Roll! Episode 20 - “Golfin’ for Brains””

  1. June 30th, 2009 at 11:41 am

    Russ "The Bus" Walsh says:

    Just want to tell you guys to keep working on the groovy podcast word.

  2. June 30th, 2009 at 11:41 am

    Russ "The Bus" Walsh says:

    What did I just type?

  3. June 30th, 2009 at 12:04 pm

    Jonah "spambot" Gregory says:

    Are you high on Mountain Dew and Blueberry Muffin Tops again?

  4. June 30th, 2009 at 12:41 pm

    Russ "The Bus" Walsh says:

    I am crushing BBMT’s in my fist and straight up snorting them while listening to your guys podcast.

    It’s effed up man.

  5. June 30th, 2009 at 2:02 pm

    Jesse "Main Finger" Gregory says:

    Another way to sum up Nintendo’s Demo Play feature:
    It wasn’t made for us.

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