Posts Tagged ‘bug’
PSA: Bug Fixes For Sonic & All-Stars Racing Transformed on Wii U Coming
UPDATE: The patch is live. I’ve tested it myself and the boost challenges now load with the proper checkpoints and the final Burning Rangers stage loads with water just like it should.
Original Post: A word of warning to owners (or would be owners) of Sonic & All-Stars Racing Transformed. The patch that released for the Wii U version of the game on launch day has a few nasty bugs. In addition to several reports from users, I’ve found many of these bugs in my own time with the game as I play it for review.
Boost challenges in the career mode load without checkpoints, making them impossible (and here I thought I was just terrible at them!). This particular bug can be temporarily bypassed by failing the course 3 times and choosing the “skip” option. You’ll then be able to continue on with the career mode, but not be able to get 100% completion.
Battle and party modes also have issues where players will fall endlessly until the match ends. Race modes, however, work just fine in the 13 hours I’ve spent with the game thus far; that is except a certain post-game event. After the credits roll and you make your way through an additional tier of challenges, you’ll find what’s quite possibly the ugliest glitch. The mirror version of the Burning Rangers track loads you into boat form with no water and a door in front of you that won’t open. Since you can’t fail that event under the circumstances, you can’t skip it either (thus bringing the rest of your post-game career progress to a halt).
Reports indicate that only the Wii U version is affected by these glitches. Developer Sumo Digital has stated that a new patch addressing these issues is awaiting certification by Nintendo right now.
Links: Support Thread, Video Evidence, Additional Reports, Sumo Digital Comment








