Posts Tagged ‘duke nukem 64’
Barrel Roll! #55 - “Boshi’s Sandwich”
*UPDATE* - Turns out the audio file had a glitch in it where the last twenty minutes were doubled and off time from each other making it a horrible mess. We at WingDamage would like to apologize to anyone who listened to this episode and promise that the next episode, which will release on Tuesday, is much, much better in both quality and content.
On a very special fifty-fifth episode of “Barrel Roll! A Video Game Podcast”, we have to match up all the different sandwiches if we want to stop the flow of incoming sandwiches. Boshi is there to help. Remember Boshi?
Our regular hosts are joined by Geoffio, as well as WingDamage’s newest writer, Anthony. In what we’ve been playing, Geoffio kicks us off with tales from the aerial combat sim, Wings of Prey. Jonah has just started on The Force Unleashed: Ultimate Sith Edition and Company of Heroes, an RTS he’s actually enjoying. Anthony gives us his thoughts on Resident Evil 5 and Jesse goes in-depth with the new Valkyria Chronicles DLC.
FOG Review: Duke Nukem 64 (N64)
“Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.
Before I get going here, I want to ask a simple question: What happened to friendly, jammin’ aliens like Toejam and Earl? It seems no matter where you look, the gaming industry is cramming ‘shoot aliens’ down our throat.
Mass Effect, Gears of War, Halo, Half-Life… all of these franchises highly successful, and all of them based on the same simple formula; Go in. Shoot some aliens. Save the day.
But before anyone confronted Saren, closed an emergence hole, pistol whipped a grunt or decided a crow bar works better as a club, Duke Nukem was the prime offender.









