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What Happened to Mirror’s Edge?
If you haven’t heard of Mirror’s Edge, the first-person parkour fest from EA and DICE, you should really come out from under that rock you’ve been living under. Seriously, everybody can get behind jumping around on skyscrapers and giant construction equipment. Think Assassin’s Creed minus the knives and ancient architecture, with a slick monochrome aesthetic that makes the city appear almost too clean and perfect – something that stands in stark contrast to the abundant political corruption in the story.
What’s puzzling to many people (myself included) is that Mirror’s Edge achieved great review scores (averaging 79-81 on Metacritic, depending on platform), yet has somehow fallen by the wayside. Several representatives from both EA and DICE have expressed a love for the game and a desire to see a sequel, but so far nothing concrete has happened aside from hints at a second game during E3 2011. This is a sad scenario indeed, but it begs the question of why. With a cult following backing it up and people within the development and publishing companies both advocating it, why hasn’t a sequel already been made?
The obvious answer is that it didn’t sell well. Mirror’s Edge sold less than 150,000 copies during its first month on shelves, a relatively small number for a game that was supposed to kick start a new series for EA. With such low numbers, it’s no wonder EA decided a second game wasn’t worth backing. But why didn’t the game sell well? What was it that kept people from picking up an excellent title with high review scores and general praise from critics and players alike? What turned Mirror’s Edge into a sleeper hit?








