WingDamage - An Editorial Gaming Blog

Gaming News, Reviews, & Editorials

Posts Tagged ‘3D Platformer’


Journey Review: Over the Hills, and Through the Endless Deserts

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Journey Review PS3 - WingDamage.com

Now that I’m a parent, my time for gaming has dwindled, which is to be expected. When I am looking at new releases, I try to find games that provide a fun and unique experience. I definitely found what I was looking for in Journey.

If you were going to break down Journey to its basic mechanics, you could say that it is a 3D platformer. The problem with that categorization is that it sells the game short. Journey is about your own sense of discovery and your personal experiences on the way to the top of a distant mountain.

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What Happened to Mirror’s Edge?

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If you haven’t heard of Mirror’s Edge, the first-person parkour fest from EA and DICE, you should really come out from under that rock you’ve been living under. Seriously, everybody can get behind jumping around on skyscrapers and giant construction equipment. Think Assassin’s Creed minus the knives and ancient architecture, with a slick monochrome aesthetic that makes the city appear almost too clean and perfect – something that stands in stark contrast to the abundant political corruption in the story.

What’s puzzling to many people (myself included) is that Mirror’s Edge achieved great review scores (averaging 79-81 on Metacritic, depending on platform), yet has somehow fallen by the wayside. Several representatives from both EA and DICE have expressed a love for the game and a desire to see a sequel, but so far nothing concrete has happened aside from hints at a second game during E3 2011. This is a sad scenario indeed, but it begs the question of why. With a cult following backing it up and people within the development and publishing companies both advocating it, why hasn’t a sequel already been made?

The obvious answer is that it didn’t sell well. Mirror’s Edge sold less than 150,000 copies during its first month on shelves, a relatively small number for a game that was supposed to kick start a new series for EA. With such low numbers, it’s no wonder EA decided a second game wasn’t worth backing. But why didn’t the game sell well? What was it that kept people from picking up an excellent title with high review scores and general praise from critics and players alike? What turned Mirror’s Edge into a sleeper hit?

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Review: Sonic Generations (Xbox 360, PS3, PC)

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Sonic Generations Review

Last year, Sonic Colors showed me that 3D Sonic games could be fun again. Of course, this was the very same year that Sonic 4 dashed my hopes of a quality 2D Sonic experience. So when it was announced that the next game in the series would feature both styles of play, I was skeptical of SEGA’s ability to handle the classic stages.

It turns out they actually learned from their mistakes… well, most of them anyway. Sonic Generations, while not perfect, manages to be a rather successful blend of old and new Sonic gameplay that’s fun in spite of its shortcomings.

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Giveaway: Win a Copy of Sonic Colors (Wii)

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Giveaway: Win a Copy of Sonic Colors (Wii)

Well, it happened. We got a 3D Sonic game that’s actually pretty fun. Now that we’ve grabbed some sweet rings, saved an alien race of marketable creatures, and spouted off the cheesiest of dialogue, it’s time to pass the torch to you.

That’s right, we’re giving away our review copy of Sonic Colors (Wii) to one lucky reader. Just read the rules below and let us know your favorite color in the comments. It doesn’t have to be one of the colors represented in Sonic Colors. If “Puke Green” or “Neon Brown” is your favorite, go for it (you weirdo). A winner could be you!

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Review: Sonic Colors (Wii)

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Review: Sonic Colors (Wii)

"Sonic Colors gets rid of the stuff nobody asked for in the first place."

If you went back in time and asked me if I’d rather play yet another 3D Sonic or a new 2D Sonic on an HD console, I would have definitely chosen the latter. But here we are at the tail end of 2010. Both Sonic 4 and Sonic Colors have released and it’s the 3D entry I’ll be looking back on more fondly.

The premise is simple enough. Dr. Robotnik claims to have changed his ways and has created an amusement park in space to make up for his misdeeds. Of course, Robotnik is still evil afterall (even the characters themselves make light of his predictability) and it’s up to Sonic (with a little support on the sidelines from Tails) to put a stop to his diabolical plan.

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Review: Metroid: Other M (Wii)

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Metroid: Other M Review (Wii)

"A very controversial entry in an established series."

I remember when Metroid Prime was first revealed. “An FPS? How dare they do this to my precious Metroid!” I exclaimed. I generally don’t like First Person Shooters save for the occasional local multiplayer. Fast forward to today. Metroid Prime is now among my favorite games.

It’s for this reason that I was less skeptical about Metroid: Other M going in. History gave me faith that a drastic change from what’s been established is not necessarily bad. Now that I’ve completed Other M, I can answer the question “Does this new take on Metroid reinvent it as successfully as Prime did?”

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Review: Super Mario Galaxy 2 (Wii)

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Review: Super Mario Galaxy 2 (Wii)

First I was pissed off, I was agonized. Kept thinking how much fun you were, but at 97 stars I died. But I spent so many nights thinking how you did me wrong, and I grew strong. I learned how to carry on. And now you’re back from outer space. I just walked in to find you here with that sad look upon your face. I should have changed that stupid lock. I should have made you leave your key. If I’d known for just one second you’d be back here with Yoshi.

Super Mario Galaxy, and really 3D Mario in general, is one of those weird games for me. While I’ve been a big Mario fan from my scrappy youth, Super Mario 64 just didn’t gel with me. It was fun, but awkward. And for every one thing about it I came to like, there was something else that wanted to prevent me from fully enjoying the game.

Apparently, Nintendo seems to feel there are a lot of people like me out there since, with Super Mario Galaxy, they’ve strived to pull in their Wii Sports and New Super Mario Bros.-loving expanded audience. They’ve done this by throwing in 2D oriented stage segments, by making spherical levels that are hard to get lost on, by making the camera better, and by making the controls simpler.

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FOG Review: Super Mario 64 (N64)

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Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

Looking back on 1996 a few tumultuous events may come to mind, ranging from the controversial accusations and trial of O.J. Simpson, to finding out our favorite cycling champion was inflicted with a treacherous testicle tumor. But more importantly, at least in the eyes of a (at the time) four year old child, 1996 was the dawning of a new generation of gaming with the launch of the largely successful Nintendo 64. Only 2 games were available with the launch of this console, and only one of them was able to hold my interest every time I visited my cousins brand new ‘super-system’. I’m talking about, of course, Super Mario 64.

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Review: Uncharted 2: Among Thieves (PS3)

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uncharted 2 review wingdamage.com

Uncharted 2: Among Thieves is one of the big Playstation exclusives this holiday season and as such has received all kinds of hype. Even my mom, who doesn’t follow games at all has seen enough commercials to ask me about it. Sony and developer Naughty Dog have high hopes for Uncharted 2. The game even made WingDamage.com’s distinguish list of anticipated games.

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Fashionably Late Review: Ratchet & Clank Future: Tools of Destruction (PS3)

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We all have those games that we miss the first time around. With the busy release schedule of modern gaming, no one has time to play everything. That is why we at WingDamage present to you “Fashionably Late Reviews“. This is our series on games from the current generation of consoles that we may have missed on their initial release, but have gone back to experience now.

Ratchet and Clank is a series that is known for it’s charming characters, odd-ball sense of humor, and over the top weapons. While I was aware of all this going in, I had never experienced it for myself. I think I had always confused them for those other two similarly named mascots, Jak and Daxter (a decent series in it’s own right).

On Dave‘s recommendation, I decided to finally give the series a chance. When I recently finished Uncharted, I realized Ratchet and Clank Future: Tools of Destruction was the other PS3 exclusive that I was near the end of, but had not yet finished.

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