FOG Review: Super Mario 64 (N64)
“Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.
Looking back on 1996 a few tumultuous events may come to mind, ranging from the controversial accusations and trial of O.J. Simpson, to finding out our favorite cycling champion was inflicted with a treacherous testicle tumor. But more importantly, at least in the eyes of a (at the time) four year old child, 1996 was the dawning of a new generation of gaming with the launch of the largely successful Nintendo 64. Only 2 games were available with the launch of this console, and only one of them was able to hold my interest every time I visited my cousins brand new ‘super-system’. I’m talking about, of course, Super Mario 64.
Why was I so intrigued by this super sequel? Nintendo’s new machine enabled the shaping of a 3 dimensional world. That’s right, all the goomba pouncing, fireball throwin’, mushroom eating action was due, but this time it was REAL. Or so I thought. As it turned out this game was almost nothing like the older iterations, lacking the classic powerups I longed for. Not a single mushroom exists in this game, aside from the green 1-up mushrooms littered across the 15 completely unique cartoon landscapes. So what makes it Mario?
As in the previous entries of this series, Bowser has kidnapped the princess and no one in the kingdom is man enough to take on the giant turtle/dinosaur beast. Which is why our favorite middle-aged, overweight plumber is fooled into taking on this daunting task with the empty promise of a home made cake. As Mario arrives at the castle he’s greeted by Toad, who explains bowser has occupied the castle and stolen the 120 power stars that apparently give some kind of power to the castle. Mario’s only hope for delicious baked goods is only logical… He must jump headfirst into every painting in the castle, teleporting him to far off magical lands, and retrieve the stars bowser scattered until he’s acquired enough to power the doors leading to the koopa king.
Although the exclusion of favorite powerups from the more classic cartridges was a disappointment, this game brings all sorts of new tricks to help mario maneuver as he makes his likely frightening plunge into the 3rd dimension. Some of these include the double jump, which is performed by timing a second jump immediately after landing, the more tricky triple jump, performed the same way, and the wall jump, which allows mario to climb as far as your good sense of timing allows. Along with new jumps are some new powerups which come in the form of hats this time round. There’s the red winged flight cap, allowing mario to soar (without a running start), the green metal cap which turns our hero into solid iron, making him completely invulnerable as well as super heavy, and the blue invisible cap, letting Mario walk through thin walls and enemies without taking damage.
Fancy jumps and powerups are just a fraction of what this game has to offer, however. The game plays as a finely tuned platforming adventure, and as with any good Mario game, is riddled with secret areas and shortcuts. The C-buttons allow the player to adjust the camera, which prevents a fixed 3d camera from ruining the core gameplay that this series is so well known for. After spending a few minutes adjusting to the idea, anyone who’s played through one of the 2d predecessors to this will see how this is, in a lot of ways, still a side-scrolling platformer.
Just a quick camera tweak and tada, suddenly a complicated series of maneuvers becomes much simpler.
After making your way through caves, snowy mountain peaks, volcanoes, a sunken ship, the inner workings of a clock and, yes, a ghost house, you’re asked to confront Bowser for the last time. The Bowser battles this time consist of bum rushing his tail and throwing him into conveniently placed sea-mines around the edge of the arena.
After the final battle, the princess greets Mario outside of the castle, gives him a peck on the nose, and fails to deliver any cake. When she turns to enter the castle she mentions her intention of baking a cake, but it was supposed to have already been made. After playing Portal, I’ve decided that anyone will do anything for cake, so she’s been stringing Mario along for years with empty promises such as this.
Why did I Choose this game?
Like I mentioned before, when this game came out I was only 4 years old. My hands could barely hold the seemingly humongous Nintendo 64 controller, and there was no way I was earning enough stars to beat this game. As time went on I ran into another opportunity to play through this game when a friend of mine let me borrow his copy.
Overjoyed, I raced through, skipping anything I deemed unnecessary for my minimal completion. After returning it, I realized I should’ve taken my time to earn all 120 stars, but it was too late. So when I was offered the opportunity to review this, I was ecstatic. I jumped at the opportunity to right what I had wronged, playing through a final time to earn all 120 stars! Woo-hoo!
Does this game stand the test of time?
In a word, yes. At no point playing this game did I say, “you know, if this was slightly different at this part it would be a lot better”. I’m not sure about you, but most games coming out nowadays are chalked full of moments like that. This game is classic, like fine wine its age just brings excellence, and I encourage each and every one of you reading this to go re-play it right now.
If you haven’t played it in the first place, it is now considered mandatory.
Tags: 3D Platformer, Friday Old Games, N64, Nintendo, Portal, Super Mario 64
This entry was posted on Friday, February 5th, 2010 at 12:47 pm and is filed under Reviews. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.









February 6th, 2010 at 11:18 am
Jonah "spambot" Gregory says:I never realized it before, but you are totally right. The princess is a filthy liar.
Mario would clearly do anything for her, so why does she feel the need to lie to manipulate him?
February 7th, 2010 at 2:07 pm
jboer says:Great review. Is the DS version any good, anyone? Also, `SnakeHayter`is an amazing name.
February 7th, 2010 at 2:50 pm
Jesse "Main Finger" Gregory says:@joboer
I picked up the DS version when the system launched and the answer is both yes and no.
The game looks pretty good on the DS. The controls work decent too, though not as well since I’m pretty sure you had to use a run button to make up for the lack of analogue stick. The camera is mapped to the touch screen which works better than you’d think.
But for whatever reason, the game starts you off as yoshi and you have to save the other characters. There are also hats that will let you transform into the other characters. This sounds cool in theory but just makes the game feel more convoluted and less enjoyable.
February 9th, 2010 at 4:33 am
MIchelle says:The DS version was my first experience of the Mario 64. I quite liked the added challenge of the extra characters but looking back it was really trying to emulate other games rather than staying true to what made the original really great.
February 11th, 2010 at 4:07 am
Loren says:So this is whywhenever i came over you wanted to play this. i like this review. i might have to try my hand at it again