WingDamage - An Editorial Gaming Blog

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Posts Tagged ‘Akira Yamaoka’


PAX Preview: Sine Mora (XBLA, PSN)

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Sine Mora

As a fan of the genre, I’ve seen my fair share of modern scrolling shooters or “shmups” as they’re often called. Yet, after the magnificent Gradius V back in 2004, I haven’t seen very many that actually look modern. Even some from this year tend to look like something you might’ve seen in the arcade as much as a decade ago.

That’s the first of many ways in which Sine Mora sets itself apart. The game is gorgeous. There’s a real sense of depth to the environments that manage to strike an effective balance of being attractive without being distracting. Colors are often vibrant, environments are varied, and giant bosses are real spectacles to behold thanks to art direction from Grasshopper.

And yet, as great as the visuals were, it was the unique mechanics developer Digital Reality put into the game that kept me coming back for another try. Sine Mora is not about one hit kills or traditional health systems. Sine Mora is about time (in more ways than one). While you’re playing, the clock always counts down. Killing enemies will send the clock backward a bit, while getting hit drastically reduces your time. When the clock strikes “00″, you die.

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2 Player Review: Silent Hill: Shattered Memories (Wii, PS2, PSP)

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silent-hill-shattered-memor

2 Player Reviews” is a series of articles in which two members of the Wing Damage staff separately review a game, so as to give our readers multiple perspectives on the subject matter.

Player 1 - Jonah “spambot” Gregory

Have you ever played a game that is actually playing you?

That is the claim that Silent Hill: Shattered Memories makes when you first boot it up. It starts with a “Psychological Warning” that the game will be profiling you as you play it. It is an interesting way to open a game, and is the developers way of letting you know you are in for a unique experience.

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Barrel Roll! #43 - “Saved by the Kingdom Hearts”

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saved-by-the-kingdom-hearts

On a very special forty-third episode of “Barrel Roll! A Video Game Podcast”, Zack has been called upon to travel to various worlds and dimensions to save Screech… or Mickey?

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