Posts Tagged ‘difficulty’
Old School vs. New School Difficulty
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When I was a kid, games were rooted in the arcade tradition of trying to steal quarters from you, designed to get you to pump more money into the coin slot. The developer did not want you to win. They wanted to tease you with the possibility of victory before slamming your face into the dirt and taking more of your money.
One hit deaths, enemies on the edge of platforms, Battletoads, crippling slowdown; these were all designed to kill you. Repeatedly. And without mercy.







