Posts Tagged ‘Arcade’
Persona 4 Arena Review: Simply Complex
A fighting game serving as a sequel to an RPG? It sounds crazy. RPG fans aren’t necessarily into the absurdly precise input of fighters just as fighting fans don’t necessarily care about lengthy stories. But like the groundbreaking discovery of combining chocolate and peanut butter, Persona 4 Arena really works.
Arc System Works is known for stacking copious amounts of mechanics onto their fighting systems, and Persona 4 Arena is no exception. It’s for that reason that the level of accessibility on display here is so surprising. The tired old adage of “easy to learn, tough to master” is in full force.
FOG Review: Badlands (Arcade)
“Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.
“It has been 50 years since the nuclear disaster. The sport of sprint racing is now a ruthless battle between armed cars. These races take place on tracks built in the ruins of the dangerous nuclear zone known only as the BADLANDS. This is sprint racing gone BAD! It’s all-out war on the track as players blast away at the drones (and each other) to finish first! Players shoot playfield targets for extra points and bonus missiles!” -Badlands Manual
Badlands is a top down racing game set 50 years after a nuclear disaster. Sprint racing is now a ruthless battle set in a post apocalyptic wasteland. As the games manual eloquently puts it, “This is sprint racing gone BAD!” Three cars race on a single screen track, dodging obstacles like mines, retractable barricades, and oil slicks.
Review: Space Invaders Infinity Gene (XBLA, PSN)

If you listen to the Barrel Roll! podcast, then you know I’m the type to knock down a cinematic, goppy, story-driven, fully orchestrated game in favor of a simple, arcade-style, jump-on-in style game. So it might surprise you to learn that, well… I’ve never much cared for Space Invaders! And this is true for the vast majority of shoot-em-ups.
I’ve just never had the interest and patience to develop skill in them, and outside of a handful of very simple shmups like B-Wings and Volley Fire, I’ve hardly given them the time of day. Of course, Space Invaders is the simplest of all shmups, but it’s so primordial. Being born in 1983, I am not a true child of the arcades - I got into gaming at the tail-end of the NES era. To really get into Space Invaders, I would need it to evolve.









