Posts Tagged ‘beta’
Lost Planet 2 Multiplayer Beta Impressions and HD Gameplay Video
There are a few new things on the horizon for WingDamage. One of these is HD video. Above, you’ll find a montage of gameplay footage recorded from one of my play sessions of the Lost Planet 2 multiplayer beta. This video is a bit of a guinea pig for video capturing, editing, and processing, so expect quality to increase with future videos.
At the beginning, you can see the basis of the weapon customization system. There are five categories to customize. The weapons dropped on the stage from your point of view will be based on those selections. For example, you might see a short range weapon drop. Depending on your settings, this will give you either a shotgun or a revolver. It’s a really interesting system that I look forward to seeing expanded on in the full game.
Star Trek Online: Beta Impressions
Space… how many of these beta impression posts on various gaming blogs will start out with the “…the final frontier” line? While I don’t consider myself either a Trekkie or a Trekker, I do love science fiction and have seen my fair share of Star Trek related shows, movies, and games.
The full retail version of Star Trek Online launches February 2nd. Having pre-ordered the game, I have been in the beta for the past week. The game has had several patches in the meantime and a lot of downtime. This is not intended to serve as a review of the game, but as a quick write-up of my initial impressions of the Beta and what I’m looking forward to in the full game.
Aion: The Tower of Eternity - Initial Beta Impressions
"Not Forced Perspective, She's Just That Short"
“Aion: The Tower of Eternity” is the new MMORPG from NCsoft. The initial beta for US and Europe wrapped up last Sunday and both my wife and I were able to play it (the game has been out in Korea since November).
The premise is that there was a big ancient war that tore the world apart. There is now a dark half of the planet and light half, with a strange abyss in the middle where huge battles constantly break out. To make it clearer, imagine a ball ripped in half, with the inhabitants living on the inside part of the halves. The aesthetic is very cool, as it allows you to look up to see the the other part of the world way off in the distance.
But how was the game?








