Posts Tagged ‘Ignition Entertainment’
Giveaway: Win a Copy of Nostalgia (DS)!

Broke again? Just plain don’t like paying for things? You’re in luck! We’re giving away a free copy of Nostalgia, a steam-punk RPG with heavy “old school” inspirations. You’ll be able to take a rag-tag group of kids on an exciting adventure. Airships, monsters, mustaches; Nostalgia’s got them all! Follow the contest rules below and you can too.
Review: Nostalgia (DS)
From the re-makes of Dragon Quest and Final Fantasy to the more obscure Shiren the Wanderer, the DS has become one of the best places to find old-school RPGs. Nostalgia is no exception to this trend. Matrix Software even did the programming and 3D graphics for the Final Fantasy III & IV remakes before their work on Nostalgia.
Nostalgia is set in a Steam Punk version of Earth, complete with giant airships and an adventuring based economy. It is clear right from the outset that this is a throwback to a time when not every RPG focused on a character whose main motivation was angst.
Review: Muramasa: The Demon Blade (Wii)

"Despite popular belief, this is a screenshot and not something framed on my wall."
I have come to the conclusion that the staff at Vanillaware is made up of a bunch of wizards who use very powerful magic to make the graphics for their games. The above screenshot alone is enough to cause a “double take“. And yet, that is nothing compared to seeing “Muramasa: The Demon Blade” in motion. The game somehow managers to look like a moving painting, and I don’t say that lightly.
But Muramasa’s graphics are already becoming increasingly well known. The story that really must be told is that of its gameplay. After all, the prettiest game in the world (which this just might be) is nothing without fun and engaging gameplay to back it up.
Review: The King of Fighters XII (PS3, Xbox 360)

"2D is back in business!"
We are seeing a glorious return of the 2D Fighter genre lately. Games like “BlazBlue”, “Street Fighter IV” (the graphics may be 3D, but it’s the gameplay that counts), the upcoming “Tatsunoko vs. Capcom”, the digital release of “Marvel vs. Capcom 2″, and “The King of Fighters XII” are breathing new life into what seemed like a diminishing genre.
The King of Fighters XI (ps2) was relatively well received when it released in 2007. It had a variety of modes, both single-player and multiplayer, and had a very large character roster. But, just as Marvel vs. Capcom 2 ripped a large portion of its assets from previous fighters (like 1995′s Marvel Super-Heroes), KOFXI was able to pack in so many characters by taking their assets from a combination of previous entries in the series and other SNK games.
This leads me to my first point of discussion: The King of Fighters XII, though it is the latest entry in the series, has less than half the number of characters that XI has. Why this is surprising to anyone is beyond me. Every character had to be painstakingly redrawn in High Definition from scratch, since ripping sprites from previous entries was no longer an option. Yes, there are a lot of characters not present in KOFXII that I miss, but the characters that made the cut feel as solid as ever, and there are already talks to add more via DLC.







