Posts Tagged ‘action rpg’
Gauntlet Legends Inspired ‘Heroes of Forevia’ Needs a Kickstart
Online multiplayer is great and all, but it can feel too impersonal. Even when playing with close friends, an online game can sometimes feel like two (or more) people having a separate, unrelated experience that happens to be taking place on the same map instead of actually cooperating together.
PopFlame recognizes this problem and aims to fix it. With their game, Heroes of Forevia, their goal is to blur the line between online and local co-op. They want you to feel like your online friends are right there on the couch with you, just like the old days.
But they need your help. In order to get the project off the ground, they need to raise some money. And what better way to do that then with Kickstarter? The team has already invested thousands of their own dollars into purchasing art assets, engine licensing, and other expenses, but they need some help from gamers like you to finish the job.
What exactly is Heroes of Forevia? It’s an action RPG inspired by Gauntlet Legends with a skill-based matchmaking system used for teaming up in the enemy-slaying, puzzle-solving action. Right now, development is happening for Windows and Mac. But if they can get enough funding, they will add support for Linux and iOS/Android tablets.
E3 2011: Heroes of Ruin Hands-On
Of all the games I checked out at E3, perhaps of all the games I’ve played ever, Heroes of Ruin by far wins the award for having the worst name. It just sounds dumb, and I can’t really wrap my head around what it’s supposed to mean. Nevertheless, I’d taken an early interest in the game upon learning about its focus on multiplayer cooperative adventuring. If the only real bad thing I can say about the game is that its name sucks, that’s not such a big deal after all.
Review: Fallout: New Vegas (PC, PS3, Xbox 360)
The Mojave wasteland is a dangerous place. It’s full of giant mutated animals, raiders, and warring factions, all vying for the same small pieces of dust that are still livable. In other words, it’s just an average day in the Fallout universe.
This time around, Obsidian Entertainment is at the helm, and their team has some of the guys from the original PC Fallout games. While I’ve only briefly experienced the first two games, I was very interested to see what they would bring to the table for Fallout: New Vegas.
For the Love of Loot
In any given RPG, the wooden sword and cardboard shield you start with aren’t going to be the ones you keep forever. Usually you get rid of them by the time you hit your first town. But when you buy that new set of gear and equip it, only to find your character has only changed in numbers and not in appearance, it is a bit of a letdown.
If you are talking about old school sprite based games, I will concede that it was more trouble than it was probably worth to put visible loot into a game. Re-drawing that many sprites would be time consuming and prohibitively costly. Where 3D character models are involved, there aren’t a lot of excuses left when you are dealing with stat driven games and RPG mechanics.
There is nothing quite as addictive to me as a progressive, well thought out loot system that is reflected on your character.
Review: Kingdom Hearts 358/2 Days (DS)

"A hard game to ask for by name."
Kingdom Hearts is a series that is starting to have more “side stories” than numbered games. The latest entry, Kingdom Hearts 358/2 Days, takes place after an event that happened most of the way through the first game and spans all the way up until Kingdom Hearts 2 begins (with Chain of memories taking place in parallel). But enough about time-lines.
Review: Muramasa: The Demon Blade (Wii)

"Despite popular belief, this is a screenshot and not something framed on my wall."
I have come to the conclusion that the staff at Vanillaware is made up of a bunch of wizards who use very powerful magic to make the graphics for their games. The above screenshot alone is enough to cause a “double take“. And yet, that is nothing compared to seeing “Muramasa: The Demon Blade” in motion. The game somehow managers to look like a moving painting, and I don’t say that lightly.
But Muramasa’s graphics are already becoming increasingly well known. The story that really must be told is that of its gameplay. After all, the prettiest game in the world (which this just might be) is nothing without fun and engaging gameplay to back it up.
Review: Final Fantasy: Crystal Chronicles: Echoes of Time (DS, Wii)

“Final Fantasy: Crystal Chronicles: Echoes of Time” is the follow up to last year’s “Final Fantasy: Crystal Chronicles: Ring of Fates“. I’m not sure what the deal is with all these ridiculously long game titles, lately. Regardless, Echoes of Time makes a lot of improvements from the last entry in the series, establishing itself as a stronger multiplayer title, though the game is far from flawless.
Game Idea: The Musical ARPG

"Not a representation of the idea"
I played a decent amount of Action RPGs in 2008. Among these were games such as “The World Ends With You”, “Final Fantasy VII: Crisis Core”, and “Final Fantasy: Crystal Chronicles: Ring of Fates” (subtitle within a subtitle? Yeah… they went there!) to name a few. At some point during the year, playing these games got my creative juices flowing. My brain gave birth to an idea and I felt compelled to write it down. There it sat, alone inside a notebook. But today, faithful readers, I will share with you my dream.










