WingDamage - An Editorial Gaming Blog

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Posts Tagged ‘Metroidvania’


FOG Review: The Goonies II (NES)

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Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

One of the coolest parts of playing video games as a kid was the feeling of exploration. Sure, back on the NES it was still in a pretty abstract way, but a well designed adventure could really suck you in. Even back then, when passing the controller back and forth with my friends to work our way through a game (old school co-op), we felt like we were there.

Never was this truer than of the original Metroid. It totally blew us away that we were free to explore the game’s world in whatever order we wanted. Sure, you needed to find new abilities to progress past certain obstacles, but that only added to the challenge and fun. But there weren’t nearly enough of this style of game. We were surprised and delighted to find there was a sequel to one of our favorite movies in game form, and it was in the Metroid style.

That game was The Goonies II.

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Review: Shadow Complex (Xbox 360)

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When I first heard about XBLA, and the kind of games you would be able to buy, I was a little skeptical of any real quality coming from it. Geometry Wars was neat, but I was really expecting it to be a medium used to foist Bejeweled clones upon us. I never expected to get something quite like “Shadow Complex”.

Shadow Complex is Chair Entertainments’ second shot at an XBLA game. While their first game, Undertow, wasn’t especially strong, they have come back this time around with renewed vigor. Shadow Complex is a breath of fresh air for the downloadable games market, and makes me reconsider what the platform is capable of.

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