WingDamage - An Editorial Gaming Blog

Gaming News, Reviews, & Editorials

Posts Tagged ‘downloadable games’


E3 2011: Skullgirls Hands-On

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E3 2011: Skullgirls Hands-On

Skullgirls has apparently been a thing in the works for quite a while now, but I’d never even heard of this fighting game until spotting it at E3. Two things about it really stood out to me. The immediate thing was its unique visual style and character design. The other, more gradual thing was that, for a game that seemed to me to be an unknown, there were always people teaming around it. Filled with intrigue, I eventually conceded and waited in line to give it a try.

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The Game Boy Games I Crave for 3DS Virtual Console

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There is something about the launch of a new console that makes me ponder the past. Perhaps it is something to do with seeing how far technology has come that makes me look back at the games I loved in years past.

A console we’ve sadly neglected here on WingDamage, yet nevertheless had some really amazing games, is Nintendo’s original Game Boy. Granted the first model, with its blurry green and puke colored screen, was a tough one to enjoy games on (but we all did nonetheless). Its later iterations, the Game Boy Color, Super Game Boy, and subsequent Game Boy models that were still backwards compatible, let us have those experiences in a mercifully blur-free environment.

With the May release of the Virtual Console on the 3DS, we are hoping to get a good variety of titles from the Game Boy’s back catalog. Here are a few of the games I want, nay, crave to sink my teeth into once again.

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Review: Super Meat Boy (XBLA)

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For this review, please imagine me hunkered over, holding my back with one hand while propping myself up with a cane with the other. My trousers are held up with suspenders, my plaid shirt is tapered, and my face wears a constant scowl. Got all that in mind there? Ready? Ok, good. Ahem.

In MY day, games were hard as hell, and we liked ‘em that way! Didn’t need no too-tour-ree-alls, or yer fancy shmancy fast time situations or whatever ya have. Ya hit start at’n the title screen, ya played the game, and ya got yer keester whipped. And that was just fine! … … … AN’ ANOTHER THING! There ‘as no ten minute cuttin’ scenes or surround sound dij’tal Dolby an’ all that nonsense. Only had there 256 colors, at best, and we LOVED it! Why in my day, yadda yadda yadda… I think you get he point.

So many games these days are too complex, too stuffy, and frankly too easy. And I’m from the late NES era. Just imagine what the arcade era thinks! Ahh, but thankfully, before I really do turn into that old man and make my grandchild hate visiting me, there’s Super Meat Boy.

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What is the Value of Digital Goods?

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"Poorly-Photoshopped Representation"

If you could put your ear to the tubes that make up this internet thing, you would hear thousands of people talking about digital distribution. There is no question that digital distribution is the future. You can already download your favorite songs, books, movies, and thousands of games. In the future, there might not even be discs or cartridges. Everything will just download out of the ether onto some crazy futuristic device.

I am a Steam weekend deal addict. My PSP memory sticks are full of PSP Minis and old PS1 games. I have so many Xbox Live Arcade, PSN, and Wii downloads that I am a little embarrassed. I have nothing against digital downloads, but it seems to me from looking into the muddy waters of the future that a war is coming between digital and physical goods. (more…)

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Review: Shadow Complex (Xbox 360)

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shadow-complex-1

When I first heard about XBLA, and the kind of games you would be able to buy, I was a little skeptical of any real quality coming from it. Geometry Wars was neat, but I was really expecting it to be a medium used to foist Bejeweled clones upon us. I never expected to get something quite like “Shadow Complex”.

Shadow Complex is Chair Entertainments’ second shot at an XBLA game. While their first game, Undertow, wasn’t especially strong, they have come back this time around with renewed vigor. Shadow Complex is a breath of fresh air for the downloadable games market, and makes me reconsider what the platform is capable of.

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Review: Contra ReBirth (WiiWare)

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"manliness (noun): Fighting a giant space centipede while entering Earth's atmosphere."

"manliness (noun): Fighting a giant space centipede while entering Earth's atmosphere."

Over the last year, a new trend has gained popularity with game developers. I’m talking about new games made in the style (both graphically and in terms of gameplay) of “retro games”. On North American shores, it would seem that “Mega Man 9″ started the retro movement. However, in Japan, the country where such games originate, Konami’s “Gradius ReBirth” was released almost a month earlier.

The reverting of the Gradius franchise into an “old school” style was apparently successful enough to not only spawn “Contra ReBirth”, but also “Castlevania: The Adventure ReBirth” and “Salamander ReBirth” (according to recent ESRB ratings and filed trademarks). Is a game intentionally made to look and play like something a decade or two old worth the ten dollar price tag? Let’s find out!

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