WingDamage - An Editorial Gaming Blog

Gaming News, Reviews, & Editorials

Posts Tagged ‘2d’


Review: Sonic Generations (3DS)

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Sonic and I have had a rocky past. Sure we had our fun in the 16-bit era when I first got my hands on a Sega Genesis and the original Sonic the Hedgehog. As the series progressed to include Knuckles and its crazy snap-on cartridge, I was rapidly losing interest in the little blue guy. Then along came the Dreamcast and Sonic Adventure which hooked me once again. That is until I came across the levels starring anyone but Sonic. When I hit the first Big the Cat section, I left the game for good. I’ve played a few levels from random other entries in the series, but Sonic Generations is the first time since the classic games that I’ve completed a Sonic the Hedgehog game.

I bring this anecdotal history of my time with the franchise up, not to disparage the fans of the game or the franchise itself. I bring it up only because SEGA has made it very apparent that Sonic Generations is for the long time fans of the franchise, and after playing most of the console version, I wanted to see how the 3DS entry stacked up as a modern platformer.

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FOG Review: Mega Man 5 (NES)

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Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

As the resident Mega Man fan here, you… oh wait, I guess Jesse is here too. As the resident other Mega Man fan here, you might think I love the series all over and I think it can do no wrong. I mean, I do maintain a Mega Man fansite and try to shill for it at every opportunity I get. But the truth is I’m pretty discerning in what I see as quality in games, and Mega Man 5 is an interesting case. While it was the first Mega Man game I ever owned and I do have fond memories of playing it, I’ve come to determine it’s one of the weakest games in the series.

It’s by no means a terrible game; it was derived from a tried and true formula and had the benefit of a few years of experience and fine tuning. It’s probably still one of the better NES games out there. But Mega Man 5 is also where the series really starts to run out of steam. If Mega Man 2 was lightning in a bottle, Mega Man 5 was a bottle opener. Had I not been 10 when I played this game, my perspective of the whole franchise might be wildly skewed from what it is today.

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Review: Super Meat Boy (XBLA)

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For this review, please imagine me hunkered over, holding my back with one hand while propping myself up with a cane with the other. My trousers are held up with suspenders, my plaid shirt is tapered, and my face wears a constant scowl. Got all that in mind there? Ready? Ok, good. Ahem.

In MY day, games were hard as hell, and we liked ‘em that way! Didn’t need no too-tour-ree-alls, or yer fancy shmancy fast time situations or whatever ya have. Ya hit start at’n the title screen, ya played the game, and ya got yer keester whipped. And that was just fine! … … … AN’ ANOTHER THING! There ‘as no ten minute cuttin’ scenes or surround sound dij’tal Dolby an’ all that nonsense. Only had there 256 colors, at best, and we LOVED it! Why in my day, yadda yadda yadda… I think you get he point.

So many games these days are too complex, too stuffy, and frankly too easy. And I’m from the late NES era. Just imagine what the arcade era thinks! Ahh, but thankfully, before I really do turn into that old man and make my grandchild hate visiting me, there’s Super Meat Boy.

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Review: Kirby’s Epic Yarn (Wii)

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Review: Kirby's Epic Yarn (Wii)

At this year’s E3, Nintendo’s biggest announcement was naturally the 3DS. But it’s also an announcement we expected. For me, Nintendo’s biggest unexpected announcement was that quality 2D platformers on consoles were not dead. Certainly the sales of New Super Mario Bros. Wii were a big wake-up call for them, and suddenly gamers were looking forward to a new Kirby and Donkey Kong Country on the Wii.

Kirby’s Epic Yarn stood out to me because it is the first console Kirby experience since Kirby 64: The Crystal Shards (although having never owned a Nintendo 64, my last console Kirby was Kirby’s Dream Land 3), and it is a series I have many fond memories of. But while that’s all fine and good, Epic Yarn was also prepared to shake up the Kirby formula a bit. Maybe that’s not a shock, since Kirby was delving into pinball, golf, and block stacking games even in his early years. But what would it mean for a platformer?

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Review: Cave Story (WiiWare)

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We here at WingDamage consider ourselves pretty serious gamers. We play and discuss games on a regular basis; in reviews, opinion pieces, and the occasional anecdote. Everyone here has their own tastes, opinions, and feelings on what makes a quality game.

I believe everyone has a game that they have a special connection with. A game that you can point to, and confidently call it your favorite.

For me, that game is Cave Story. When Cave Story was first released, indie games were essentially quirky mini games you found on the internet. Cave Story’s independent status had no right to be as fun, thoughtful, and intelligent as it’s commercial cousins, Super Metroid and Castlevania: Symphony of The Night.

Yet, Cave Story got it all right: great pacing coupled with tactile shooting and tight platforming. It seemed to come from a completely different universe as other independent games of the time. It is a game blessed with a unique hindsight that its contemporaries don’t seem to share, mixing and matching small elements of various classics games like Gunstar Heroes and the afore mentioned Metroid series.

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